Unicorn | |
---|---|
Parameters
| |
Shield capacity | 30 000 |
Speed | 200 |
Booster slots | 0 |
Robot slots | 0 |
Nuclear slots | 1 |
Generator slots | 0 |
The Unicorn is the ship all players start with. It is classified as a Hunter ship. It cannot be purchased or constructed, and is the only ship able to install Nano-Nukes. It's also unique due to its ability to access all sectors of Pocket Galaxy.* It also lacks hardpoints for Boosters, Terminators, or Generators, limiting its usefulness as anything but an early-game ship. Another useful tool is the Unicorn EMP, which automatically limits the stats of surrounding hostile ships excluding unicorns. (due to some people getting confused here is some clarification: the 'unicorn emp' is an effect that has a chance of happening when anything other than another unicorn shoots you. it will freeze the movement of that ship for around 10s, giving the unicorn time to escape. - TheLordTenebrae)
Upgrading:[]
Upgrading Parts Requirement:
Level | Upgrade Hours | |||
1 | 2 | 2 | 1 | 1 |
2 | 6 | 3 | 2 | 2 |
3 | 6 | 3 | 2 | 3 |
4 | 8 | 4 | 2 | 6 |
5 | 12 | 6 | 4 | 12 |
Equippable Weapons[]
Energy :
Launcher :
Nuclear :
*Unicorn can jump to Assault and Battle class sectors (all levels) and Unicorn (Rookie) sectors (until level 15).